That is correct. If you purchase a Reimu and it's a shithead there's a great chance it'll turn into a Deibu. Oddly enough I've purchased Reimus in the recently released Hiatus version that turn out to be Deibus with Average nature - I reared one long enough that it even turned into a nice yukkuri. I can provide screenshot evidence of this.
EDIT: The overlapping ribbon on Deibu's face can be fixed by removing and giving back the accessory.
Deibus are considered an entirely different species by he game than reimu (this is a holdover from shitaraba) It would be trivial to write in a function that swaps from deibu to reimu above a certain attitude level.
Theres a chance of purchasing a deibu when you purchase a reimu by bad luck, but theres no function to alter attitude state to match the switch, so that was my mess up, its an easy fix tho.
The overlapping accessory thing is caused by the same issue that causes junk accessories to be the wrong size. Just needs a function written in that checks accessory scaling when ageState changes.
Doesn't seem to be a Java7 capable file in the one in the op? Am I doing it right or is there some special 'computer voodoo' that I am not privy to? I would like to play but I have tried some dozens of times and I keep getting 'this app can't work on this PC' as an error message. It is starting to drive ma batty trying to work out why and where I am going wring. I hope you can help me out here.
It's definitely java. Did any previous version work? What operating system are you using, whats your system locale etc? You can try using app locale japan if you are on windows and that might work, not really certain what the actual issue is tho.
^Why we can't have nice things...
Also, no one answered my earlier question:
Anyone know the answer, or will I have to wait for Eternity to get back?
It was intentional because orange juice pools have been breaking all pathfinding since mimisuke's version. It made sense to nerf the ampoules as well since they essentially made invincible super yukkuri. Orange juice tool was left untouched because it has a per use cost and isn't constant. Honestly, I really wanted to remove the orange ampoule altogether since its basically god mode, but I figured someone would miss it, so I left it in.
The starving babies thing is unrelated, and is the result of untested changes to hunger levels, food amounts and time rate. Like I said, you're essentially using a beta build if you're on the latest. All max hungers were dramatically reduced so yukkuri eat more often rather than once a week. (Though they don't get hungry more often per say, the percent merely climbs faster. i.e. instead of 50% being 50/100, its now 25/50)
There (may) be one quick bug fix update this weekend if I have time.